herbalism
Herbalism - The Art of Harvesting Nature's Bounty in Corepunk
In Corepunk, Herbalism is a primary gathering profession focused on collecting valuable resources from Kwalat bushes. These bushes are complex ecosystems, offering a variety of materials that increase in value with the bush's age and size. Herbalism is ideal for players who wish to gather ingredients for Alchemy and other professions.
❝Herbalism. It's so darn cool, man!❞ — Nia Sundance
Mastery Levels
- Newbie: 1 gathering cycle; Tier 1 nodes.
- Journeyman: 2 gathering cycles; Tier 2 nodes.
- Craftsman: 3 gathering cycles; Tier 3 nodes; reduced gathering time.
- Expert: Advanced perks (details unknown).
- Master: Ultimate efficiency (details unknown).
Harvesting and Materials
Herbalists harvest materials from three types of nodes: roots, grass, and flowers, each with three tiers. Higher-tier nodes yield more valuable resources, including epic materials like Rainbow Snail.
Common Materials:
- Fragrant Root
- Hazelnut
- Jute
- Silkworm Caterpillar
Uncommon Materials:
- Blue Lotus
- Carnivorous Plant
- Magic Weeds
- Six-leaf Clover
Rare Materials:
- Petrified Spike
Epic Materials:
- Rainbow Snail
Crafted Items
Using harvested materials, herbalists can craft items such as:
- Cloth
- Composite Material
- Natural Oil
- Organic Gel
Combining Professions
Herbalism pairs well with Alchemy, providing essential ingredients for crafting potent consumables.
Conclusion
Herbalism in Corepunk offers players the ability to gather and craft valuable materials and items. Mastering this profession enhances your capability to support other crafting professions, ensuring a steady supply of essential resources.