Corepunk - Pain Reaper Class

    Pyromancer

    Pyromancer

    Not in Game Yet

    Born in the world of demons, dreadful Pain Reapers cast terrible curses upon their enemies, leaving them to rot alive. Spurred on by the flames of hell, Pain Reapers bring about massive destruction with their fire magic. And torment enemy souls with their crescent blades.

    Skills

    The Pyromancer throws a fireball that deals magic damage (Spell Power) to an enemy.
    Additional effect: A fireball deals magic damage (Spell Power) to nearby enemies. Range increased by 3 meters.

    Cast time: 1.2 seconds

    Range: 7 meters

    Damage: 30/60/90/120/150/180/210/240/270/300/330/360

    Cost: 8/11/14/17/20/23/26/29/32/35/38/41 Mana

    Cooldown: 3 seconds

    The Pyromancer creates a demonic portal for 3 seconds. The portal slows enemies and starts to pull them in. When the effect ends, the portal deals magic damage (Spell Power), instantly pulls the enemies to its center and roots them for 1.5 seconds (Spirit).
    Additional effect: Affected enemies are set on fire and take magic damage (Spell Power) for 3 seconds.

    Cast time: instant

    Range: 7 meters

    Damage: 45/60/75/90/105/120/135/150/165/180/195/210

    Damage over time: 35/45/55/65/75/85/95/105/115/125/135/145

    Cost: 20/25/30/35/40/45/50/55/60/65/70/75 Mana

    Cooldown: 15 seconds

    The Pyromancer dashes, leaving a trail of fire for 2 seconds (Spirit) that deals magic damage (Spell Power) over time. Reactivating this ability returns the Pyromancer to their starting location.

    Additional effect: Upon dashing, the Pyromancer explodes, dealing magic damage (Spell Power) to nearby enemies.

    Cast time: instant

    Range: 4 meters

    Damage: 50/60/70/80/90/100/110/120/130/140/150/160

    Explosion damage: 30/45/60/75/90/105/120/135/150/165/180/195

    Cost: 15/20/25/30/35/40/45/50/55/60/65/70 Mana

    Cooldown: 12 seconds

    The Pyromancer calls down a meteor that lands at a target area, dealing magic damage (Spell Power) and stunning enemies within the area for 2 seconds (Spirit).
    Additional effect: The meteor’s damage radius increases by 100%.

    Cast time: 1.5 seconds

    Range: 9 meters

    Damage: 200/275/350/425

    Cost: 120/145/170/195 Mana

    Cooldown: 140/120/100/80

    Special Ability

    Every spell the Pyromancer casts gives them Heat, which gradually fills the Heat Meter.

    Reaching the yellow zone (at 50%) of the Heat Meter grants all Pyromancer’s abilities bonus effect.

    Reaching the red zone (at 100%) of the Heat Meter grants all Pyromancer’s abilities 30% more damage. However, using any ability in the red zone additionally causes an explosion that deals magic damage to the Pyromancer.

    Soul Eater

    Soul Eater

    Not in Game Yet

    Soul Eaters are melee assassins who fight with double crescent blades. They can aid their allies by manipulating their enemies’ soul energy to their advantage. Soul Eaters create their soul shadows to use them as the movement anchor. Tirelessly hunting their victims, they won’t stop until they kill them. Once Soul Eaters identify their target, no one can escape death.

    Skills:

    The Soul Eater leaps in a direction. The first enemy they collide with is rooted for 1 second, and the Soul Eater strikes them with 3 quick stabs dealing physical damage (Attack Power) and applying on-hit effects.

    Cast time: instant

    Range: 5 meters

    Damage: 40/60/80/100/120/140/160/180/200/220/240/260

    Cost: 15/20/25/30/35/40/45/50/55/60/65/70 Mana

    Cooldown: 12 seconds

    The Soul Eater creates a soul shadow. Upon recast, the Soul Eater teleports to their soul shadow.
    The soul shadow detonates on contact with the Soul Eater to deal magic damage (Spell Power) in an area.

    Cast time: 1 second

    Range: 3 meters

    Damage: 35/50/65/80/95/110/125/140/155/170/185/200

    Cost: 15/20/25/30/35/40/45/50/55/60/65/70 Mana

    Cooldown: 12 seconds

    The Soul Eater lunges stabbing with their crescent blades and deals physical damage (Attack Power) to all enemies in a line. If the ability hits at least one enemy, it can be re-cast: the Soul Eater cleaves forward, dealing physical damage (Attack Power) to all enemies in a cone.

    Cast time: instant

    Range: 4 meters

    Damage: 55/65/75/85/95/105/115/125/135/145/155/165

    Cleave damage: 60/75/90/105/120/135/150/165/180/195/210/225

    Cost: 10/13/16/19/22/25/28/31/34/37/40/43 Mana

    Cooldown: 7 seconds

    The Soul Eater chooses a target location and, after a short delay, creates a cage there. Enemies trapped in the cage take magic damage (Spell Power) and passing through an edge of the cage are stunned for 2 seconds (Spirit).
    If the ability hits at least one enemy, it can be re-cast: the Soul Eater throws their blades in a target direction, dealing physical damage (Attack Power) to all enemies they hit in their path.

    Cast time: 0.5 seconds

    Range: 7 meters

    Cage damage: 125/150/175/200

    Blades damage: 150/170/190/210

    Cost: 100/125/150/175 Mana

    Cooldown: 140/120/100/80 seconds

    Special Ability

    The Soul Eater’s basic attacks have a chance to drop soul shards. Picking up a soul shard grants the Soul Eater or their allies reduced by 1 second cooldown on all their abilities. The picked up shards return to their owners, dealing magic damage based on the spell power of those who picked them up.

    Stepping on soul shards, enemies destroy them.

    Warlock

    Warlock

    Not in Game Yet

    Warlocks are mages who are highly skilled in damage-over-time curses. They can create tethers with enemies to deal damage, or with allies to heal them by sacrificing their own health. The Book of the Dead is their primary weapon.

    Skills: 

    The Warlock launches a magic chain in a direction. This creates a tether between themself and an enemy or ally; the tether lasts 10 seconds. If the distance between the Warlock and a target exceeds 8 meters, the tether is broken. The Warlock can basic attack and use other abilities.

    Tether with an enemy deals magic damage (Spell Power) over time. Damage increases over time.

    When tethered to an ally, the Warlock sacrifices a portion of their health and additionally heals (Spirit) the ally. Healing increases over time.

    Cast time: 0.2 seconds

    Range: 8 meters

    Damage: 70/95/120/145/170/195/220/245/270/295/320/345

    Health transfusion: 80/100/120/140/160/180/200/220/240/260/280/300

    Health sacrifice: 65/80/95/110/125/140/155/170/185/200/215/230

    Cost: 15/20/25/30/35/40/45/50/55/60/65/70 Mana

    Cooldown: 12 seconds

    The Warlock applies a debuff that drains an enemy’s health: it periodically deals magic damage (Spell Power) and gives the Warlock an equal amount of health, and additional healing (Spirit). It lasts 7 seconds.
    The ability can affect two enemies.

    Cast time: 1 second

    Range: 7 meters

    Damage: 65/85/105/125/145/165/185/205/225/245/265/285

    Cost: 5/8/11/14/17/20/23/26/29/32/35/38 Mana

    The Warlock debuffs an enemy. After a 1-second delay, their next basic attack against the debuffed enemy strikes the enemy with fear that lasts 2 seconds (Spirit).

    When the fear effect is activated, the ability can be re-cast on an ally binding their and the enemy’s souls together.

    When the fear effect expires, debuffs are triggered. They deal magic damage (Spell Power) over 10 seconds and reduce movement speed by 30% (Spirit) for 3 seconds. The soulbound ally is healed by the amount of damage dealt and gets additional healing (Spirit).

    Cast time: 0.5 seconds

    Range: 7 meters

    Damage: 70/90/110/130/150/170/190/210/230/250/270/290

    Cost: 15/20/25/30/35/40/45/50/55/60/65/70 Mana

    Cooldown: 12 seconds

    The Warlock’s damage-over-time effects explode on all affected enemies, dealing magic damage (Spell Power) per effect.
    For every active Warlock’s healing effect, allies restore their health (Spirit).
    After the explosion, the effects remain active on their targets.

    Cast time: 0.6 seconds

    Range: 12 meters

    Debuff damage: 70/90/110/130

    Healing: 100/125/150/175

    Cost: 50/65/80/95 Mana

    Cooldown: 70/55/40/25 seconds

    Special Ability

    For every active damage-over-time debuff on an enemy, the Warlock’s Spell Power increases by 5%.
    For every active buff on an ally, the Warlock gains 5% healing efficiency.
    On activating the special ability, the Warlock sacrifices 20% of their current health to shield them for 300% of the sacrificed health. The Warlock’s movement speed increases by 30%. Shield and bonus movement speed last 5 seconds.

    Cooldown: 120 seconds

    Born in the world of demons, dreadful Pain Reapers cast terrible curses upon their enemies, leaving them to rot alive. Spurred on by the flames of hell, Pain Reapers bring about massive destruction with their fire magic. And torment enemy souls with their crescent blades.